
You’ll need to utilize basic building and re-purposing to solve the puzzles of these memory blocks and unlock DiMA’s memories. Note that you’ll be in a “Simulation” mode while in this world, which is pretty much a limited settlement building state. This sort of matrix-y virtual reality acts as a sort of lemmings/reverse-tower- defense map. The moment you restore power, the door will open and a very angry Assaultron will burst forth to stop you - better you prepare yourself and perhaps mine the area to leave a trap for the robot.Īfter flipping the circuit breaker and dealing with the Assaultron (and checking Captain Wabash’s Advanced locked terminal for additional info), interact with the main console and launch Faraday’s program to enter… a very interesting reality. Before you do, note the sealed door to the left of the main terminal. The main terminal is offline, and you can just make out the sparking circuit breaker in the gated room beyond.


Once they’ve been dealt with, access the nearby terminal to open the gate leading to the command console - and check the trunk for loot next to the terminal before heading inside. Loot the barracks before heading deeper into the cave, where a Protectron waits just before two doors - the left leading to a kitchen with another Protectron, and the far door leading further into the command center.Īfter heading up some stairs and through another winding corridor, you’ll find one more blockade featuring an Assaultron, Protectron, and two turrets above the wall leading to the main console. Gutsy with another turret above the far door. Either carefully disarm them one at a time or dodge between them and be on your way.Īs you proceed, another turret is waiting as the path curves left, before leading to a hall with barracks - and a Mr.

The passage to the right ends in a dead end, leaving you with a long hall filled with laser tripwires on both sides, tied to three rows of turrets ready to open fire should you or a companion trigger them. Inside, you’ll find the place on high alert.

A Child of Atom will try and dissuade you from entering, but you can wave her off and enter anyway. Now inside the Nucleus, you can choose to learn more about your family, talk with the High Confessor Tektus, check out the merchants and healers like The Archemist, Sister Mai, and Brother Kane - or head right up the far end of the main dry dock to the top floor that leads to the command center.
